A friend and I were talking about bizarre games when Baroque came to mind. It’s an obscure-ish first person roguelike on the Saturn that I used to play a lot but never got around to finishing, and I couldn’t quite remember why. I just figured it was hard and maybe if I tried harder I could beat it this time.
It was relieving to see the chunky textures were as good as I remembered. As with most cases the art was the initial reason I picked the game up, which was really out there. The character design, the items, even the flavor text, everything about it just really got my imagination going. Though as it turns out, there wasn’t much else I liked about the game. After two hours of crawling through industrial dungeons I was pretty sure difficulty wasn’t why I dropped Baroque. Sure, it was hard, but it was only hard in the way roguelikes are. In fact, this game wouldn’t be difficult at all without the sluggish controls.
The controls felt extremely slow for a first person game, walking was a pain, and turning around took forever, which made for good scares I guess, you could never see what’s behind you until they’re already in your face. Maybe that was deliberate, or maybe it was a memory trick, maybe I’d see a room flicker into existence if I turned a little too soon, or maybe this is all just retrosplaining and devs back then simply haven’t quite figured out first person yet.
My purpose in the game was awfully unclear, and the cryptic dialogue and cinematics did nothing to help. While that alone isn’t much of an issue, having grown up on imported games, I could say with confidence that, after some digging online, this isn’t even remotely my fault. The plot of this game and the actions required to advance it are so perplexing, so random, even the plot summary on Wikipedia made no sense. There were bits of the story where I honestly couldn’t tell what connection one sentence had to the last, it was like reading a string of unrelated statements.
I did consider grabbing the English remake, but for some reason the guys in charge of it decided to do a visual upgrade, and the results were unfortunately pretty bland (and bloomed to the max) which, for me at least, spoiled the main highlight of this game, making it difficult to justify the purchase.
I guess what I’m trying to say is that there is a beautiful world in Baroque but everything else about it kinda sucked, and sometimes memories do get rosier over time.
雖然有考慮過買 ios 上的英文重製版試試，但當時的製作團隊不知道為什麼決定將美術整個翻新，結果反而失去特色，讓遊戲最大的亮點也掰了，想一想最後實在買不下手。
其實講了那麼多只是想說 Baroque 的世界真的很吸引人，只可惜其他部分太悲劇。還有就是回憶果然總是比較美好一些。